What makes a bad raid?
I can see the argument that they don't want to spend their gold on repairs for repeated wipes, but I don't buy that argument for 2 reasons.
1. In the raids that I was in, we often dusted ourselves off and regrouped, then wiped the floor with the encounters on the second try. Just because it's a pug and things are chaotic during wipe 1 does not mean that it's a fail pug.
2. I'm sorry, but if you don't want to spend money on repairs, then don't raid. Heck, don't play. It's a part of the game. Deal with it. >.<
The thing that really boggles my mind is that when I see people drop the raid, I seriously can't understand why. I guess I'm just weird, but it's on those times, when we hit an encounter that challenged us enough that our steam-roll pug attitude failed that I actually start having fun. All of the sudden, we have to start talking. Communicating. Cooperating. Strategizing. Theorizing. Working together, instead of just each person working the encounter. And that is what makes the game fun!
In contrast, I've been in groups where we did steamroll everything. Where there was no talking and I spend the whole time in a daze, healing and chasing after the steamrolling tank. It's boring. On the other hand, on Sunday, I did HHoS with guildies and, yes, we wiped on the protect-Brann-encounter. Yes, we had a near wipe on the crystal-giant-dude (which was my fault due to the stupid crystals causing LOS issues). And yes, there were a couple other close calls. But I never once thought to myself "This sucks!" or "My repair bill's gonna be crap!" On the contrary, we were having fun. We were laughing, teasing, working together, cooperating.
I guess this is just me. Does anyone else feel like death does not necesarily mean a lack of enjoyment?
Edit: I'm not really sure the point of this post. I'm just musing, really, but I'd love your input!