I think it was yesterday, that a WoW-lady made a post about website activity. How to draw people to your site, how to ease communications for guild leadership and organise event signups out-of-game? Unfortunately I was too busy to comment as I was still tweaking this little experiment on my guilds' website. One I'm very proud about and something which might trigger some guildleaders/officers among you to come up with similar approaches.
Basically, I wanted to find a way to stimulate guildies to visit our guild website more often. We already have a pretty active website, but I and the current guildleader (I'm the former guildleader, currently on a break) felt it was always the same people posting threads and contributing.
Our website is built with the content management system Drupal (for which you need your own webserver with a couple of specs to install it) and I came across a module called Userpoints. Userpoints grants members of your website points based on website activity (and you can set up how many points, and what for, yourself).
- filling in a biography - 25 points (you can do this only once)
- choosing an avatar - 10 points (you can do this only once)
- logging in - 2 points (every 3 hours)
- viewing a piece of content - 1-2 points (every 6 hours)
- posting a blog entry, image, forum topic, or event in the webcalendar - 10 points
I'd like to mention that the guildies are able to upload their own avatar, or pick one of the avatars by mignolagraphics that are already uploaded! (Thanks again popehippo for being so gracious :D )
Now, besides Userpoints, I've installed a module called "Ubercart", which helps you set up a webshop. And I think you've guessed it.. I've set up Ubercart to accept userpoints for items. So what it comes down to is this: people collect points by visiting the website and contributing; as a reward they can 'buy' items from guildbank like gems, leg enchants, vanity pets, nothing that is really difficult for the guild to restock and is taking up space right now.
I've already had some very positive feedback about this new feature from guildies and we'll see how it goes. But I thought it is an original approach, and for a guild that loathes DKP, well.. seems we've got social DKP nao ;)
I'd love to hear your reactions, your guilds' "alternative" approaches to universal issues, and if anyone has any questions about how to set this up, I'm here too! :)
- A new approach to guildsites, and community activity